Glimpse the Unthinkable + Jace's Phantasm: Turn 1: island, Jace's Phantasm, Turn 2: swamp, glimpse the unthinkable and swing with a 5/5 flyer next turn.
Sage's Row Denizen + Snap + Cloud of Faeries: Faerie denizen mill.
Enduring Renewal + Scroll Rack: play renewal, "scroll" trough your deck, any creatures are yours to keep because they aren't considered to be drawn....
Intruder Alarm + Squirrel Nest + Treetop Village: attach nest to treetop, turn tree top in creature and get infinite squirrels with Intruder Alarm.
Eradicate + Animate Land: Animate opponent's land & eradicate all land of that type from player's
hand, deck, etc. For multicolor decks, wash hands, repeat.
Shimmer + Sands of Time: your oponent's lands (of the chosen type) phase out, and never phase back in!
Traumatize + Bazaar of Wonders: traumatize opponent, then cast bazaar of wonders so that they cannot use any duplicate spells of those in their graveyard
Howling Mine + Auriok Transfixer: Only you can draw an extra card each turn.
Flagstones of Trokair + Crop Rotation: Great mana acceleration combo, and it's effectively free if played out properly.
Fallen Ideal + Void Maw: Put Fallen I deal on Void Maw and a creature to give Void Maw +4/+3 until end of turn.
Sanguine Bond + Blood Tribute: Play Blood Tribute with Sanguine Bond on the field, tap a vampire to kick and you win the game.
Twincast + Path to Exile + Archive Trap + Ravenous Trap: Make opponant mill half their deck. To really be mean have Bloodchief Ascention in play.
Twincast + Maralen of the Mornsong + Archive Trap: Make opponent dump 26 cards in 1 turn.
Unstable Mutation + Quillspike: This creature could be a 7/7 every turn.
Archon of Justice + Mimic Vat: Lots of creatures and Vindicate on a stick.
Circle of Flame + Death Pits of Rath: Whenever a creature without flying attacks you, it simply explodes. There’s nothing else to it.
Sigil of the Empty Throne + Shimmering Wings: Put an angel token in for 2 mana
Prismatic Omen + Domain mechanic: to capitalize on Domain mechanic.
Cylian Sunsinger + Mirrorweave: pile up the +3/+3's.
Magister Sphinx + Wound Reflection: drop to 10 life then lose life equal to lost.
Corrupted Roots + Icy Manipulator: Tap opponent's forest or plains do damage.
Merfolk Thaumaturgist + Serendib Sorcerer + Thornbite Staff: Turn opponents creatures to 0/2 then 2/0 to kill them. Rinse, then repeat.
Conspiracy + Reaper King: Choose scarecrows (add Liliana Vess for more fun)
Master of Etherium + Mycosynth Lattice + March Of The Machines: all of their lands are destroyed and each land they play dies.
Fatal Attraction + Stuffy doll: 5 damage to your opponent every turn.
Radiate + Stone Rain: destroy all of your opponent's land.
Daru Spiritualist + Shuko + Worthy Cause: Bounce Shuko between Daru and another small creature to infinite life and if you want to win, Test of Endurance.
Festival + Siren's Call: remove opponent's attack phase & destroy their creatures
Kiki-Jiki, Mirror Breaker + Sky Hussar: Make infinite Hussars
Intruder Alarm + Imperious Perfect + Llanowar Elves: Infinite elves.
Humility + Reverence: no creatures can attack you.
Verdant Touch + Eradicate: get rid of land and his friends
Oath of Druids + Scouting Trek + Planar Birth: if done right all your lands out in turn 2 or 3
Armageddon + Tormod's Crypt + Planar Birth: destroy all lands, bring yours back
Manaplasm + Tower Above: an 11/11 by turn 3 if you use birds.
Dueling Grounds + Maze of Ith: Your opponent's creatures can't attack.
Beacon of Immortality + False Cure: opponent loses all life.
Pemmin's Aura + Goblin Medics + Paradise Mantle: Infinite damage turn 4.
Goblin Charbelcher + Goblin Recruiter: put a land and 10 goblins on top of library to deal double the damage.
Stuffy Doll + Druid's Call + Blasting station: Infinite damage with squirrels.
Spirit Mirror + Unnatural Selection: Pay one to destroy any creature
Orcish Artillery + Spirit Link: do damage to opponent and not lose life.
Wort, The Raidmother + Brightstone Ritual: for mana acceleration
Tainted Aether + Last Laugh + Dingus Staff: black control that clears the board of most, if not all, creatures
Incandescent Soulstoke + Elemental Mastery + Supreme Exemplar: Done right you can get 10 +2/+2 tokens
Curse of Chains + Knacksaw Clique: Chains taps each upkeep so you can untap Knacksaw to mill each upkeep
Flametongue Kavu + Cauldron Dance: 1 Kavu in hand, 1 in graveyard, then Dance them to eliminate creatures
Mirrorweave + Hulking Cyclops: Cyclops can't block. So, your opponent can't block after you use Mirrorweave
Incandescent Soulstoke + Elemental Mastery + Doomgape: Done right you can get 10 +2/+2 tokens
Dark Depths + Æther Snap: for a cost of 5 mana you can remove all counters from Dark Depths
Spawning Pit + Reins of Power: Take control of all of your opponent's creatures to sacrifice to Spawning Pit
Hostility + Flame Rift: You make take 4 damage yourself, but in a group game you make a lot of tokens
Relentless Rats + Thrumming Stone: You potentially get into play half your rats.
Mirari + Glimpse the Unthinkable: You can mill your opponent in no time.
Merfolk Assassin + War Barge: turn your Merfolk into a Royal Assassin
Forced Fruition + Mind's Eye + Underworld Dreams: Force opponents to draw for damage and you don't
Desperate Ritual + Lava Spike + Izzet Guildmage: Infinite combo
Blood Moon + Goblin King: There's nothing like mountain walk for goblins.
Quillspike + Devoted Druid + Rite of Consumption: After comboing out with spike and druid, sac spike for win.
Stonybrook Schoolmaster + Intruder Alarm + Paradise Mantle: Schoolmaster will tap for infinite mana and creatures.
Temporal Aperture + Possessed Portal: Only you can play cards.
Godhead of Awe + Blowfly Infestation + Scar: With Godhead and Blowfly in play you can clear the field with Scar.
Wolf-Skull Shaman + Runed Stalactite: Wolf token for free, before your draw step! (works with any Kinship)
Brion Stoutarm + Thornbite Staff: Throw all of your creatures at opponent for the win.
Freed from the Real + Bloom Tender: Enchant Freed on the tender to get infinite green mana.
Rite of Passage + Pestilence + Urza's Armor: Pestilence without Any Regrets.
Megrim + Urza's Guilt: Opponents lose 10 life with this combo.
Silent Arbiter + Oracle en-Vec: Only one of your opponents creatures can attack you and the rest die.
Venomous Fangs + Lure: Kill all opponents creatures.
Sneak Attack + Grave Pact: When your creature goes to grave yard your opponents sacrifice a creature.
Reya Dawnbringer + Blistering Firecat: a fun way to keep an opponent busy every turn.
Sliver Overlord + Unnatural Selection: Choose "Sliver" and take any creature from opponent.
Echoing Truth + Hint of Insanity: Bounce all same thing back to hand and then make them discard them.
Soul Foundry + Spike Weaver: Prevent all combat damage.
Prismatic Omen + Last Stand: With at least 5 of any lands you can unleash Last Stand.
Grimoire Thief + Freed from the Real: Depending on how much mana you have, quickly mill your opponent.
Second Chance + Umbilicus + Monk Idealist: This set up can earn you infinite turns.
Zo-Zu the Punisher + Parallax Tide: Huge damage combo.
Tinder Wall + Channel + Kaervek's Torch + Lightning Bolt: Turn two kill.
Phyrexian Tyranny + Wheel and Deal: Force opponent to draw to take damage.
Coat of Arms + Devoted Druid + Flourishing Defenses: Infinite mana, infinite creatures, power & toughness
Megrim + Underworld Dreams + Dragon Mage: Take lots of damage.
Mogg Maniac + Furnace of Rath + Lightning Bolt: With Maniac & Furnace in play Lightning Bolt for 12 damage.
Tangleroot + Equilibrium: Tangleroot pays for your Equilibrium to bounce opponent's creatures.
Index + Erratic Explosion: Look for card with highest mana cost for damage.
Thorn Elemental + Giant Growth + Nantuko Mentor: Make him a 20/20 giving direct damage.
Godo, Bandit Warlord + Spellbinder + Savage Beating: infinite combat phases.
Grollub + Furnace of Rath + False Cure + Blaze: For every 1 mana spent on Blaze opponent loses 6 life.
Words of Wind + Yosei, the Morning Star + Animate Dead: Lock your opp. down from untaping anything.
Cloudstone Curio + Priest of Gix x2 + Tendrils of Agony: Infinite storm (can use either Tendrils or Brain Freeze)
Sachi, Daughter of Seshiro + Orochi Leafcaller + Freed from the Real + Hair-Strung Koto: Mill all opponents.
Coretapper + Chimeric Egg: Sac Tapper to Egg to get a 6/6 trample by turn 3.
Sneak Attack + Dragon Mask + Krosan Cloudscraper: Put in a 15/15 for one mana that bounces.
Shirei, Shizo's Caretaker + Kami of False Hope: Prevent combat damage every turn.
Furious Assault + Aluren + Fleetfoot Panther: Infinite 1 point damages.
Arcane Laboratory + Isochron Scepter + Counterspell: Control your opponent.
Aluren + Shrieking Drake + Brain Freeze: Infinite storm mill.
Breeding Pit + Buried Alive + Hell's Caretaker: Sac a 0/1 to bring out your large creatures.
Kjeldoran Royal Guard + Sandskin: Prevent combat damage in a soldier deck.
Triskelion + Scythe of the Wretched + Atog: Play trike, attatch scythe, have atog in play, 2 dmg to opp and 1 dmg to trike, sack to atog, rinse repeat.
Spark Elemental + Reckless Abandon: Seven damage by turn two for a cost of two.
Blinding Angel + Crafty Pathmage: Your opponent will never have a combat phase!!!
Bloom Tender + Freed from the Real + Painter's Servant: Infinite any color mana.
Goblin Charbelcher + Endless Horizons: remove all lands, then activate Charbelcher
Nightsky Mimic + Edge of Divinity + Edge of Divinity: swing for 10 on turn three.
Devoted Druid + Presence of Gond + Coat of Arms: Infinite Creatures
Geth's Grimoire + Mindslicer: make opponents discard hands and you draw cards
Kinsbaile Balloonist + Jagged Scar Archers: Launch opponents creatures to shoot them down
Clockspinning + Jace, the Mind Sculptor: add/remove counters from any Planeswalker
Nameless Inversion + Haakon, Stromgald Scourge: Play nameless from graveyard as it is also a knight.
Purity & Tarnished Citadel or Ashes To Ashes: turn damage done by playing certain spells to life.
Sorceress Queen + Dwarven Thaumaturgist: make thier creature into a 0/2 then into a 2/0 to kill it.
Æther Flash + Afterlife: destroy target creature for white and they get no token.
Anarchy + Sleight Of Mind: destroy all permanents of the color of your choice.
Nath of the Gilt Leaf + Cephalid Broker: make your opponent draw cards to dicard them so you can have more elves.
Blanket Of Night + Corrupt: turn all your land into swamps and deal that much damage
Choking Vines + Heat Stroke: destroy all creatures that were blocked
Rule of Law + Forced Fruition: force opponents to draw cards they can't play.
Dark Ritual + Funeral Charm + Shallow Grave + Nicol Bolas: First Turn Nicol Bolas or creature of your choice.
Dark Ritual + Funeral Charm + Animate Dead + Any Large Creature
Dark Ritual + Funeral Charm + Shallow Grave + Any Large Creature
Reins of Power + Goblin Bombardment: switch creatures with opponent until end of turn and sac thiers to do them damage.
Hearthcage Giant + Firecat Blitz: Firecats are elementals and can be sacked to giant
Spirit Mirror + Grave Pact: clear the board of creatures.
Sliver Queen + Heartstone + Ashnod's Altar: Infinite slivers
Blanket Of Night + Karma + Circle of Protection: White: damage to all each turn but you
Angelic Chorus + Wall Of Junk: just keep gaining life from same creature wall
Shriekmaw + Momentary Blink: evoke the Shriekmaw, then blink it out so that it comes back into play for good and you get to destroy two creatures.
Abyssal Gatekeeper + Mistmoon Griffin: Keep bringing back the gatekeeper